Saturday, December 13, 2008

fun little loop.



Here's part 2. So I decided to start off with some sampling. I found a video on youtube of one of my favorite drummers, Hamid Drake, playing a sort of funky little pattern. You can see the video here I used a free program called soundflower to route the audio from the clip into ableton live. In live, I isolated a drum loop from the recording. I then slowed it down to about 1/4 the original speed. In live, you can slow down a sound without changing the pitch, and when you change the speed radically, it introduces a lot of noise to the sound. There is a setting where it isolates what it thinks are the hits in a sound, and stretches around them, which creates a rhythmic sort of noise when taken to extremes. I had a nice sounding little loop but I wanted some more variation so I ran it through a comb filter. A comb filter is a sort of complicated system whereby a signal is sent back to itself delayed by a small amount which creates interference between the waves, in practical terms, it means that you can carve out parts of a sound and leave only certain frequencies much stronger. I did this several times with several different frequencies so that I had 4 different versions of the same loop, but all with different frequencies accentuated. I then went through and cut out a few hits and made the basic "beat" you hear in the sample. In live, you can take a small section of a sample, and "scrub" through it, which is to say, have it start wherever you like in the sample. This is really cool because you can take a sample and drop it onto the 1st beat of the song, then you can move the little marker around and decide what part of the sample you want the first beat to be. I did this a bunch of times and ended up with what you hear. No further editing or processing.

Here's the wav file.

0 Comments:

Post a Comment

<< Home